Today, we are releasing the initial version of the complete toolchain that helped us to build our first game, Anticlon.
We always wanted to release it as an open source project, ever since I started coding it, but I wanted to clean it a bit before releasing it. The truth is, that I never cleaned the code, and I think that i never will… So, maybe it’s time to release it as it is.
But please, don’t judge me too bad for this code, I know sometimes I code very badly, but I’m a good guy in person…
Also, next month will be the aniversary of Anticlon, and we’re planning a big update, with new game elements.
We’re also working on a new game, and everything is looking gorgeous so far, this time there’s a very cute character that I know you’ll love.
I still haven’t written proper readme files for all the projects of the toolchain, but feel free to grab them and do whatever you like, there will be a very liberal license in place sometime soon.
You can find the projects at my git repo or here are the links for each one of them:
- layadd To add layers to a layers file. Used by the compiler toolchain (nailgun) when building a game.
- mbd To convert an XML or layer file into a Machete Binary Dictionary, which is basically a key-value file with support for arrays.
- stiletto This is a graphical editor tool that lets us create and package the graphics. It’s very simple, but it has lots of features. The bad news are that I believe that all the features are useless to other people… I’ll try to update it for our new game, for the moment, no code for stiletto is being pushed for the moment because i’m working on a new, more powerful tool… So this is basically deprecated… Feel free to make it your own.
- machete Last but not least, here it is, our platform. My C++ masterpiece, haha, just kidding… Ok, you can look and grab whatever you need, but beware, there are several hacks around that I placed just to make it to the deadline. This engine is still being actively developed, and I will be pushing massive updates shortly after Anticlon’s anniversary.
Please don’t hesitate to contact us at: contact [at] matongames [dot] com
- Muy Maton